Trap
ContinuousLink Turret
Archetype:
Rokket
View:
3424
When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also it is banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field).
Link Turret — Power Evaluation
Final Score: 55 ± 7 · Confidence: Medium
- Intrinsic: 52 · Deck: 56 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Floodgate/Control
Why it scores here
Link Turret is a Rokket-specific recursion trap that converts battle damage into incremental GY refuel. It places 4 initial counters and generates one Rokket revival per counter spent in Main Phase 2, with effects negated but bodies still usable as material. While the card plays in 100% of Rokket lists paired with core support (verified deck-archetype integration), zero recorded combos and the Extra Deck lock constraint limit tempo and synergy depth. The trap is moderately efficient archetype support, not a power engine.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Rokket decks run this consistently (42/42 with core Rokkets); 54.8% of partner decks are going-second, generating battle damage for counter refuel, confirming reliable activation. (Verified) |
| Combo & Conversion | 35 | Zero combos recorded; the effect provides single-body recursion per counter with negated effects, creating incremental +1 value rather than explosive plays. (Inferred) |
| Resource Economy | 55 | Each counter use yields −1 counter, +1 negated Rokket body; roughly neutral card economy; battle damage counters are passive gain only if already taking damage. (Inferred) |
| Effect & Interaction | 25 | The Extra Deck lock (DARK Link only that turn) is soft control with no hand-trap reach, negation, or removal; interaction is archetype-support only, not proactive disruption. (Verified) |
| Material Utility | 60 | Recycled Rokkets function as generic material even when negated (Tuner/non-Tuner, Dark Dragon), consistently fueling Link/Synchro/Xyz plays in Rokket combos. (Inferred) |
| Resilience & Flexibility | 50 | Trap is destroyable with no protection; 37 of 42 decks run 1 copy only, indicating limited redundancy and low criticality to the core engine. (Observed) |
| Deck-Building Efficiency | 65 | Rokket-specific (not splashable); 1 trap slot plus Extra Deck restriction are modest costs in Rokket mirrors where the lock aligns with archetype needs. (Verified) |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Floodgate/Control. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent Rokket recursion tied to battle damage, a natural part of going-second gameplay
- 100% inclusion in Rokket archetype confirms tight archetype integration and reliable synergy
- Negated revivals still generate generic material (Tuner/non-Tuner bodies) for extended plays
- Four initial counters enable up to four separate recursion activations over the game
Weaknesses
- Zero observed combo synergy; effect is incremental refuel, not an explosive engine piece
- Extra Deck lock restricts flexibility even in Rokket mirrors when mixed-archetype combos are intended
- Negated effects prevent Rokket searches and interactions, reducing immediate tempo value
- Single-copy prevalence (37/42 decks) indicates low redundancy; trap is vulnerable to early destruction
Counters / choke points
- MST, Lightning Storm, and other trap removal disable the recursion line entirely
- Effect Veiler and hand-trap negations prevent activation before counters are placed
- Aggressive turn-one decks that minimize battle damage reduce counter generation and utility
- Non-Rokket Extra Deck strategies may conflict with the DARK Link lock
Best use
Incremental Rokket GY recursion supporting going-second strategies. Decks: Rokket, Dragon Link. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: activation places 4 counters; Main Phase 2 effect removes 1 counter and Special Summons a Rokket (effects negated, banished on field leave); Extra Deck lock persists even if trap leaves field; applies only on activation turn; 100% inclusion in Rokket archetype (usage statistics) with 100% co-occurrence to Magnarokket, Metalrokket, Silverrokket, Boot Sector Launch, Quick Launch; Played in 42/42 co-deck listings with core Rokket support cards
- Observed: Copy distribution: 37 decks run 1 copy, 3 run 2 copies, 2 run 3 copies (single copy is dominant); 54.8% of partner decks use going-second gameplay (type 7), aligning with battle damage generation; 11 distinct archetypes in sample; Rokket (38.1%) and Dragon Link (16.7%) are primary homes; others are rogue/tech
- Inferred: Combo conversion: no boards recorded; recursion is single-body per counter (negated), incremental rather than explosive; Resource economy: −1 counter, +1 body is roughly neutral; battle damage counters are passive advantage only when already taking damage; Material utility: negated Rokkets still function as generic material (type, level, attribute) for Link/Synchro/Xyz extensions; Resilience: single-copy prevalence and lack of protection clause indicate modest criticality
- Data gaps: No combos supplied — combo conversion is pure text inference without observed board synergy No guides supplied — no human context on tech role, matchup theory, or archetype positioning No banlist token — assumed unlimited (3 copies); Limited-to-1 would apply −2 to final score if needed






